![]() I'm willing to share info on my other settings if necessary. I'm not positive this bug is caused by SEUS alone, so I'm posting this here as recommended by other players. I am running minecraft on my computer that uses an Nvidia graphics card, which may be a common issue with users running into this bug. Using minimum settings, after about 10 minutes of play, all the terrain starts 'blinking' in and out of existence. ![]() Raising the quality raised the speed of the flickering, until messing with it enough cycling through the speeds just stopped the bug altogether. SEUS shader flickering issue Im using SEUS on my desktop PC: Ryzen 5 2600/RTX 2060/16GB ram. Both were to no avail.The only option that I'd toggled that seemed to actively be changing how fast the flickering occurred was the rendering quality slider. Per the suggestion of a few others in the server, I tried turning fast-render off, and changing mipmap levels to 2. It only happens when shaders are enabled, which is the reason I downloaded Optifine in the first place, so disabling shaders isn't really an option for me. This has happened on both singleplayer worlds and multiplayer servers/realms, so it's 100% client-side. The game starts fine, then randomly (pattern seems to be around 10-15 minutes of play, but not always) blocks will start bouncing less than a block to the side, then back, showing transparency through the blocks. It’s one of the few shaders that works fine for MCPE.I have run Optifine with SEUS shaders (SEUS Renewed 1.0.0) on the previous build (1.13.2) with no problems, so I believe this issue arises with either SEUS itself, or more likely, it's compatibility with Optifine 1.14.3. It too becomes more realistic.īy the way, the Sonic Ether’s Shader is perfect for the new Minecraft Bedrock or Minecraft Pocket Edition versions. Finally, the water, for its part, benefits from a less flat surface, which reflects the landscape and the light and is clearer, more limpid. A sky that is more pleasant to look at, therefore, embellished by a Sun and a Moon that are also new. In addition to a less unnatural blue, the sky is criss-crossed by totally revised clouds with soft and detailed textures. You only need OptiFine.Īnother area enhanced by SEUS Shaders is the sky. Also, it is not necessary to install an additional mod to be able to use shaders. Finally, shadow projection now depends on the position of the Sun and the surrounding light sources. ![]() The shadows are also totally revised, as the SEUS soften the shadows, reduce contrasts and improve the management of shadows under trees. Your world will be much brighter in daylight, filled with mystical light at night and a dark atmosphere in rainy weather. First of all, it’s obviously the light that’s undergoing major revisions, which simply makes it more realistic. Sonic Ether’s Unbelievable Shaders improve your environment in many ways. SEUS Renewed is a reinvention of the legacy versions of SEUS that brings you quality visuals at a reasonable performance using traditional rasterization-based rendering methods. Recently, a team of volunteers has taken over the project improving the overall look and feel of the title Renewed. The shader help to create a unique atmosphere for players tired of the monotony of Minecraft’s graphics. Definitely one of Minecraft’s most iconic shader, SEUS Shaders, usually better known under Sonic Ether’s Unbelievable, bring an unmistakable graphic quality to the game.
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